Welcome to the info page for the 2D game “Into the light”
Our product
Into the light is a 2D platform game where the character has a flashlight and only the parts of the environment hit by the light are visible to the player. The goal is to complete the map while avoiding traps. The challenge is the fact that the whole map, aside from the objects hit by the light, is completely dark.
This is a project run by group Interconnect at KTH Kista.
You can play the game using the link below:
Members:
- Amar Hodzic
- David Ryan
- Djiar Salim
- Hamed Khavari
- Natan Teferi Asegehegn (Product Owner)
- Omid Hazara (Scrum Master)
You can reach us on : interconnectKTH@gmail.com
Sprints
Sprint 1
List of stories (Sprint Backlog):
- Introduction to workspace
- Player movements
- Tracking mouse
- Lighting with unity
Sprint goal:
We have a player that moves and shines.
Demo date:
Monday 29/4 in hall B
Daily Scrums:
8:15 at 303
Sprint 2
Spring goal:
We have an updated player figure with animations. The playground has our own graphics and music & our own texture design.
Sprint planning for second sprint:
List of stories:
- Static graphics for level design
- Functioning Arm to respond to mouse
- Graphics and animation for traps
- Background Music
- Player animation/controller and refined PlayerMovement script
Stories we actually did:
- Static graphics for level design
- Functioning Arm to respond to mouse
- Graphics and animation for traps
- Background Music
- Player animation/controller and refined PlayerMovement script
Demo date:
Monday 8/5 in hall A
Sprint 3
Spring goal:
Create proper levels with improved visuals & sound effects
Sprint planning for thrid sprint:
List of stories:
- Static graphics for level design
- Deathwall animation
- Integrating the flashlight to the arm
- Background Music
- Sound Effects
- Finish line
- Menu
Stories we actually did:
- Static graphics for level design
- Deathwall animation
- Integrating the flashlight to the arm
- Background Music
- Sound Effects
- Finish line
- Menu
Demo date:
Monday 15/5 in hall A
Sprint 4
Spring goal:
Creating graphical artworks and music for other themes, show how you died and make final level designs.
Sprint planning for the fourth sprint:
List of stories:
- Static graphics for level design
- Level design
- Background Music
- How you died
Stories we actually did:
- Static graphics for level design
- Level design
- Background Music
- How you died
- Make “into the light” available for webbrowser/android
Demo date: wednesday 22/5 2019 in hall B